- Skyrim Special Edition Racemenu Mods
- Skyrim Se Race Mods Xbox One
- Skyrim Se Custom Race Mods
- Skyrim Anime Race Mod
- Skyrim Se Best Race Mods
- 3Porting Skyrim mods to SSE
- 3.4Bugs and how to Fix them
- If you can imagine it, chances are there's a Skyrim mod for it. Skyrim is one of the most modded games of all time, with over 60,000 submissions on Nexus Mods and 28,000 in the Steam Workshop.
- Aug 22, 2019.
- To go to a crafting station, as this mod uses the technique that skyrim uses to give each race a different helmet (you'll notice khajiit have their own helmet for example.) This method makes it easier for the player to plug and play with the femboy itself.the downside is that unsupported armor mod wont appear on the femboy character a thei will appear.
- Aug 14, 2011 RaceCompatibility for Skyrim and Dawnguard, which I haven't seen posted yet and is usually required by some custom race mods. Custom Races is an alternative if you still want Vanilla racial powers, but want your PC to still have custom meshes and textures without changing NCPs.
Cellan Race for SE View File This mod implements the Cellan race. You can play as an otter, either sex. If you load the optional NPC file, youll find some otters have taken over one of the boats in Solitude.
Overview
This mini guide will show you how to port your Skyrim mods to Skyrim Special Edition (SSE). I am assuming that you know how to make mods for Skyrim and use the Creation Kit.
This is a work in progress. I will write down here any new findings, as for the time being I've only ported some mods adding NPCs.
Required tools
- Creation Kit: Creation Kit for Special Edition is available via the Bethesda.net Launcher (which is itself available from bethesda.net)
Porting Skyrim mods to SSE
Install the original Skyrim mod in the SSE folders
The easiest way of doing this is using Nexus Mod Manager.
- Launch Nexus Mod Manager for Skyrim Special Edition
- Click on the green arrow (Add Mod from File)
- Select the zip file containing your Skyrim mod
- If the Skyrim mod is packed in BSA format, first unpack the BSA, and then pack the esp file + the loose files into a zip file, as SSE cannot read the Skyrim BSA files
- Install the mod
The mod won't work in SSE right now, but you need to install it in the SSE folders for being able of editing it with the Creation Kit.
Skyrim Special Edition Racemenu Mods
Open the mod in the SSE Creation Kit
- Launch the SSE Creation Kit
- Load the Skyrim esp file and set it as the Active file
- Change something, for example, the name of an item (don't change any ID), and change it back to the original name, so the CK things that your esp file has changed
- Save the esp file
This will save the esp file in a format that works fine with SSE. For NPCS, it also will create/update the facegen data (meshes and textures) of the NPCs added or modified by the mod. There is no need to use the CTRL+F4 keys to do that.
Now you can test the mod in game and see if it works as intended.
Pack the mod for SSE
To pack the mod for usage with Skyrim Special Edition:
- Use as a base the files of your mod for Skyrim
- Overwrite the Skyrim file with the new SSE file you just saved
- For mods adding NPCs or replacing vanilla ones: Overwrite the old facegen data for Skyrim with the new facegen data generated when saving the esp file for SSE
Skyrim Se Race Mods Xbox One
And this should be it :)
Bugs and how to Fix them
NPCs pink face (face texture not loading)
![Race Race](https://static.loverslab.com/screenshots/monthly_2018_11/20181024165104_1.thumb.jpg.5f9fd2f9dc37d1ef4fd81efd9ebc63cb.jpg)
For XboxOne, the face texture detailmap does not seem to work properly (it works for PC, though). To fix this bug, paint all the details on the face texture and use the default blank detailmap for all NPCs.
Vanilla NPCs with black or pixelated face
Skyrim Se Custom Race Mods
Installing two mods that modify the face of the same vanilla NPC will result in the NPC having a completely black or pixelated face, in some cases the modified NPC may have red lines across his/her face. To fix this, when packing the mod:
- Copy the facegen data the Creation kit has generated under YourMod.esp folder (where 'YourMod' is your mod), to the Skyrim.esm folder, both for meshes and textures.
- Add only the facegen data under the Skyrim.esm folder. Don't add the facegen data under the YourMod.esp folder, even though the Creation Kit has created those files.
Bald character (hair mesh not rendering in game)
Some meshes that worked in Skyrim don't work in SSE and become invisible when viewed in-game. To fix this, load the mesh in the last version of NifSkope and:
- convert all NiTriStrips to NiTriShape in nifskope (spells -> batch -> triangulate all)
- make all NiSkinPartitions without strips (spells -> batch -> make all skin partitions, change 18 to 60) (it is normal for the nif to turn black at this stage)
- add tangents to all meshes that don't have them (except for body/head meshes) with spells -> batch -> add tangents and update (in my case, the mesh turned black at this stage, but it worked fine in game)
If on the last step the whole screen turns black then this process didn't work and you will need to use outfit studio: Open the nif in the latest version of outfit studio, save as .obj file. Then you will have to export as an SSE nif. This means re-doing all weighting, collision, etc. so it may not be possible for all files, but for most armor, outfit studio's automatic weighting should work fine.
![Race Race](https://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinnyc/a/l/t/altstartmod-749a1.jpg)
'Exploding' outfits
Some of the outfit meshes made for Skyrim 'explode' (i.e. some vertices go to the infinite and the mesh looks as if it had exploded) when used in SSE. To fix that the easiest way is using Ousnius' SSE NIF Optimizer. This tool fixes most of the problems with Skyrim meshes.
Sources
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Porting_Skyrim_mods_to_Skyrim_Special_Edition&oldid=38991'
Skyrim Anime Race Mod
At the beginning of Skyrim, you’re presented with an important choice – which race to choose for your Dragonborn. Each race has different perks and abilities – for example, Nords get 50% resistance to frost, courtesy of growing up in Skyrim’s often intemperate climate. However, one modder has now taken this further and completely overhauled races to make your choice “more meaningful.”
The Aetherius Skyrim mod by creator Simon Magus is described as a “Vanilla Plus overhaul that aims to make races more meaningful without making them more restrictive.” The way it works is by setting all starting skills at five, down from 15, but then adding a “major skill” to each race beginning at level 20, plus five “minor” skills at 15, meaning that your experience of the game’s early stages will differ more visibly depending on which race you choose.
In assigning these, Magus has paid close attention to the Elder Scrolls lore and also the “mechanical bonuses” from previous titles in the series, though aims to prevent “pigeonholing any race into a single build”.
The modder provides a breakdown of how the ten playable races will work with the mod installed. For example, Nords will now have a Major Skill (+15) of two-handed, plus Minor Skills (+10) of block, heavy armour, one-handed, smithing, and speech. They’ll keep the frost resistance, and also have “Nordic Heritage”: “Nords are born with 50 more Health than other races.” Each race gets their own detailed set of attributes.
One thing to note is that, for all the perks you might introduce for your Dragonborn, you’ll also be adding these to enemies in the game (though with a few exceptions). Blaze media pro. For example, with the mod Nord, Orc, and Imperial foes will start to display some serious defensive know-how, courtesy of their own races’ skills.
The mod also reworks the standing stones which can be found scattered throughout Skyrim and add benefits to your character if activated, altering most of them so as to “offer compelling choices for early, middle, and late game characters.” The full list of their effects is included on the mod’s page.
Skyrim Se Best Race Mods
If you’re keen to download the mod for your game, head over to Nexus mods to grab it, plus you can check out in detail how each race will be reworked. For more mods we think you should try out, see our guide to the 100 best Skyrim mods.